In general, chariot units are stronger than archer units or cavalry units and are considered greater in value. Each player starts the game with two chariot units, one in each of the corner fields on his own side of the board. The chariot has no restrictions in distance for each move, but is limited to vertical and horizontal movement. Chariots, like all other pieces except the cavalry, cannot jump over other pieces. A chariot engages opposing pieces by entering the field along its unobstructed line-of-travel on which an enemy piece sits.